Thursday, 10 July 2008

The start of....well the usual really

So here's the first post of something I'm hoping will become a sort of habit. While this does share the "VGA" bit from VGA Mayhem, its basically going to be a rant journal of sorts with some game reviews and bits thrown in.

So expect a lot of ranting, a lot of venting frustrations, and hopefully a few laughs.

Seeing as this is the first post, I'll start off with something recent:

Yes, I do now own Super Smash Bros Brawl.

Basically I thought that Melee was a really good game, just with a lot of flaws and a few frustrations, usually being the unlocks. So when SSBB came out, I was hoping that it would be different and well...it is. It just happens to have made some things slightly worse.

For instance, who's bloody idea was it to include the Final Smash item? For some characters (Zero Suit Samus) it's useless for the most part. For others (Yoshi, Luigi) they're damned annoying or (Fox, Ike) they're overpowered to the extreme. Also, who the hell gave Pikachu such an annoying Final Smash? It just makes me cave in it's head even more.

Now about the Unlockable Characters. Growing up with Commodore C64 and an Amiga 500 introduced me to gaming as a kid, and then I ended up on the Sega Mega Drive (or the Genesis depending on which one you got) and I encounter a certain game called "Sonic the Hedgehog". Yes, that same speedy blue hedgehog. Naturally, I loved the game for what it was and liked the character. Fast forwarding to now, the fact that Sonic finally gets to beat ten shades out of Mario (on a Nintendo system of all things, Irony anyone?) is great news. But why in hell do I have to play through the Subspace Emissary, meaning I have to keep going through times where I'm forced to play as the bloody Pokemon Trainer or the ever useless and infinately killable Lucas from a game that has never been outside of Japan. Failing that option, that means you have to complete Classic mode with 10 characters.

Naturally upon learning this, I did what any person who wanted to play as Sonic would do... yes that's right! I stuck the whole thing on Easy and used the 10 most overpowered characters in the game.

But why should I have to go through that for Sonic? Unlocking Snake is much easier, you just play 15 brawls on Shadow Moses and he appears. So naturally 15 one life only rounds with Pikachu with me using Ike to obliterate his yellow arse ensued. I mean, Snake was also a much welcome addition to Brawl, but I just fail to see how a high profile addition such as Snake is much easier than the equally, if not higher profile addition of Sonic takes 30 to 40 times longer.

Still, while I rant about these things, Brawl like its predecessor has me forgiving it for its awesome multiplayer (which also has online now, just need Nintendo to realise now that voice chat is a GOOD thing.) and the fact that I get to continually launch that yellow furball into the sky, just because I hate it.

There we are my first post. Hopefully I'll update once every few days with various stuff but I guess that only time will tell.

2 comments:

Roxanna said...

"Fuck the Shockmouse." :P

I subscribe to the notion that having to unlock Sonic through such tedious methodry is poor design at best, but, barring that requirement, I find the complaints about the Subspace Emissary to be fairly halfassed hatespeech, on average. Playing through on easy mode when you're skilled enough that it's unchallenging is just asking to be bored by the game, so what do you expect? It's a fairly solid, albeit odd mode to play through on a more appropriate difficulty, at the very worst being an amusing and well put together change of pace with some nice environments and gameplay that you have to think differently to adapt to.

As far as the idea of characters/FSs being unbalanced... well, I hear this complaint every time someone criticizes the game, and not once have I ever been offered any kind of supportive reasoning that wasn't horribly fallacious. In a restricted context, yes, certain characters (and their abilities) have the advantage over another. The fact that there is more than one stage in the entire game (several more, in fact; virtually infinite amounts, if you count the stage builder) makes this pretty irrelevant. Hell, that's what makes this a Smash Bros. game as opposed to, say, Street Fighter, and; sorry, did you want to play Street Fighter? I kind of assumed that you wanted to play Smash Bros. when you bough a game entitled "Super Smash Bros", but maybe that's just me.

This ended up being less of a response to you and more of a rant at the internet. :P Sorry about that. I mostly agree with you, in essence.

KSorian said...

Cheers for the comment. To be honest the main delay in replying to this is A) Blogger is still pretty alien to me and B) it seems that in order to reply you can't just click a "Reply" button and have it appear under the persons post you're replying to.

I don't play SSE on Easy, I play it on Normal which is still pretty much a challenge for me. I like SSE as a premise, anything that's a 2D platformer style adventure where you get to beat the stupid out of things should be fun, but my main gripe is the fact that sometimes you are limited to characters that you wouldn't touch with a barge pole (Pikachu, Pokemon Trainer, Lucas).

As for the overpowered characters, I do concede that in a game like smash bro's, there will be some weaker than others in terms of their move set. I don't however think that the stages really give it an excuse because lets face it, no matter what the stage, 9 out of 10 times the same characters will always do well. It just seems to feel like a tendancy to use the stronger characters because you know they can kill others more easily than tough it out with the weaker ones and get to know how they really work by putting in the practice.